
#Ign fire emblem fates an emotional and engaging story series
It soon recovers, though, making up for that weak start with a series of crazy plot twists at the end and genuinely moving character interactions that had me wiping away a tear or two. Unfortunately, the first act feels a bit weak due to a silly plot device involving a contrived curse and a melodramatic moment shoehorned into the story for the sake of another silly plot device. Unifying the two families is a fun concept with some excellent payoff towards the end, as the threads from Birthright and Conquest finally tie together to create a more cohesive whole.

Revelation’s climactic 30-hour story takes place mostly in the lost land of Valla, which looks like something straight out of a high-fantasy novel with its magical floating islands and crumbling ancient ruins. This made Takumi and Arthur a nice tag team to use in combat, especially after I maxed out their Support rank, which boosts stats and abilities whenever friendly units are next to each other.

Evolving their job classes didn’t just give them extra stats and abilities, though – by using Arthur’s Strength Rally skill with Takumi’s Quick Draw attack, they could quickly mow down any fool who stood in their way. I used Master Seals to turn my luckless Fighter Arthur into a bone-crushing Berserker, and my snotty bowman Takumi into a powerful sniper.

With soldiers from Nohr and Hoshido in your war party, there are literally dozens of ways create the best army in the world. You can use special seals found in shops or looted in battle to level up a unit’s base class and gain extra perks and abilities, or change their class to something better suited to your style. “ The third and final reason to be excited over your windfall of soldiers is how it expands on the already-robust character customization.
